It turns out that after re-registering type as a singleton in Unity calls to container.Resolve() return a new instance. This may lead and have led to ugly bugs if your code relies […]

Google had shut down Recaptcha v1 on March 31st, killing my feedback page in the process. I found out yesterday, fixed today. Pros: new captcha is much easier to use […]

Coming back from .NET Framework, it feels like Win32 API was invented by some rather cold people with total disregard for the well being of the application programmers. Every other […]

Warning: this post is politically charged. Russia has just enacted a law that forbids dessimination of “untruthful information” over the Internet. The actual legal definition is very lengthy, but it […]

Recently I’ve got another reminder why constructors should be simple. The situation in a nutshell: class BaseHandler subscribes to an observable in its constructor. The handler is virtual, class DerviedHandler adds incoming […]

Coins

After a trip to Europe I ended up with a mix of US and Euro coins in my wallet. Sorting them out proved surprisingly easy: if you can quickly figure […]