Developing Large Projects in F#
After trying to build a slightly above-toy-size project in F#, I came to the conclusion that with current tools it would be quite difficult to maintain a project of even […]
After trying to build a slightly above-toy-size project in F#, I came to the conclusion that with current tools it would be quite difficult to maintain a project of even […]
Typecast matters are complicated in F#. Unlike many other languages, F# does not perform implicit upcasts by default. E.g. if class Derived derives from Base, and we have let func( […]
As I mentioned in the previous post, F# types (as opposed to classes) cannot be null. That is, you cannot explicitly make them null, but you can still end up […]
F# has two kinds of data types – “classes” and “types”. Types are bags of bits, similar to C structs, only immutable (that’s C, without sharp). Classes are classes in […]
After exploring “lazy” keyword in F#, I was up for some disappointments: <DISCLAIMER> Fast forward to the year 2012: people from Microsoft’s “try F#” team pointed out that I got […]
Here is my view on F# after about two days of playing with it. Disclaimer: I am just starting with F#. Some annoyances I talk about may be really insignificant […]
I was on a very intense project which was abruptly canceled. So, now I can a) write to the blog again and b) do some interesting stuff. This post is […]
Left to themselves, things tend to go from bad to worseMurphy’s Law I was looking for a backup solution for a new computer with Windows 2008 Server. Naturally, first I […]
In the previous post I covered why CAB dependency injection is limited. Now let’s see why it is entangled with other stuff. There are several things I want to mention […]
I am currently working on a CAB-based project, and I must tell you I am very disappointed in CAB IoC capabilities. Its IoC functionality is a) limited and b) intermingled […]