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Dependency properties are a special feature of WPF that is similar in principal to regular .NET properties, with at least two functional distinctions: They support change notifications They support special […]

As I already mentioned, typing mesh positions by hand is not scalable, even for the simplest things like a cube. Meshes must be generated either by a tool or by […]

Lights, Camera, Model!

These are three main components of a WPF 3D scene. In fact, it should be more like “Lights, Camera, GeometryModel3D”, but “GeometryModel3D” looks ugly and messes up the rhythm of […]

Continuing to explore WPF, I wandered into the world of 3D. I decided to start small: let’s display a rotating cube. I built a little sample that is available here […]

Expression Blend: Setting Background

Setting window background in Expression Blend proved to be quite confusing. Of course, seasoned users would say it is beyond obvious and I am just an ignorant novice. This may […]

Expression blend looks like an interior of a coffin. It is outright depressing. “Expression light” theme is better – it looks like an interior of a coffin on a bright […]

As many people have pointed out, WPF in its current form is far from point-and-click experience. This is how you set background image on a windows form (not WPF): Select […]

Creating an elliptical button proved to be not as easy as some claimed. I would hardly describe it is “a snap”. <Button Shape=”Ellipse”/> would be a snap, but the reality […]

Yes, I know, WPF is old news and it had been released almost three years ago – it is a well petrified stone axe for most cutting edge developers. I […]