F# has two kinds of data types – “classes” and “types”. Types are bags of bits, similar to C structs, only immutable (that’s C, without sharp). Classes are classes in […]

Here is my view on F# after about two days of playing with it. Disclaimer: I am just starting with F#. Some annoyances I talk about may be really insignificant […]

I was on a very intense project which was abruptly canceled. So, now I can a) write to the blog again and b) do some interesting stuff. This post is […]

In the previous post I covered why CAB dependency injection is limited. Now let’s see why it is entangled with other stuff. There are several things I want to mention […]

I am currently working on a CAB-based project, and I must tell you I am very disappointed in CAB IoC capabilities. Its IoC functionality is a) limited and b) intermingled […]