Binding does not a dependency property make
In WPF/Silverlight we are all accustomed to writing things like Width=”{Binding foo}” and Text=”{Binding bar}”. The little Binding gremlins then actually access foo or bar property of the current data […]
In WPF/Silverlight we are all accustomed to writing things like Width=”{Binding foo}” and Text=”{Binding bar}”. The little Binding gremlins then actually access foo or bar property of the current data […]
As I discovered that the source IEnumerable is called by PLINQ from multiple threads, it made me thinking: how can it possibly work? E.g. when someone writes code like this: […]
I am trying to play with PLINQ, and I was wondering, if I have an enumerable that, say, reads lines from a file, or stock prices off Yahoo Finance, would […]
Just write a quick macro for Visual Studio that would replace < with < and > with >, etc. I am probably the 1000th person to do that. Yet, it […]
While Silverlight animation performance may be better than WPF, its support for clipping is definitely inferior. First off, there is no ClipToBounds property. If you want your canvas to clip […]
I am an experimenting with a Silverlight port of a WPF control, and find all kinds of funny things about Silverlight. The good news is that Silverlight team seems to […]
The number of moving parts in our systems exceeds the limits of single human’s comprehension by a large margin. It is therefore a miracle anything works at all, and we […]
Just finished writing a piece of code that would save and restore grid field positions and widths. Yes, I know they have a function for that, but it saves and […]
I work on a project that uses Unity dependency injection framework. You get objects from container by calling Container.Resolve<SomeType>(). By default each call to Resolve() will return a new object. […]
When you add a view to a region (Region.Add(view)), it could be a real view, or a data template from which the view is created. The region tries to associate […]