WPF: Making Objects Invisible
This is not as easy as it might have been. There is no Visible property on ModelVisual3D or GeometryModel3D. Approaches considered in this discussion on the Microsoft site include making […]
This is not as easy as it might have been. There is no Visible property on ModelVisual3D or GeometryModel3D. Approaches considered in this discussion on the Microsoft site include making […]
I received a response to my question on the Microsoft WPF forum. Will investigate and report the results here.
It is not a big deal, but still unpleasant. It is not possible to do something like <TextBlock Text=”Speed: {Binding Path=Speed} mph” /> The text in the squiggles appears verbatim […]
I was trying to draw a “raised” border around my control, something resembling a 3D window border in Windows. I.e. something like white on the outside, gray in the middle, […]
Dependency properties are a special feature of WPF that is similar in principal to regular .NET properties, with at least two functional distinctions: They support change notifications They support special […]
As I already mentioned, typing mesh positions by hand is not scalable, even for the simplest things like a cube. Meshes must be generated either by a tool or by […]
These are three main components of a WPF 3D scene. In fact, it should be more like “Lights, Camera, GeometryModel3D”, but “GeometryModel3D” looks ugly and messes up the rhythm of […]
Continuing to explore WPF, I wandered into the world of 3D. I decided to start small: let’s display a rotating cube. I built a little sample that is available here […]
WPF uses “pack” URI schema to point to resources. An absolute pack URI looks like this: pack://application:,,,/ResourceFile.xaml The schema is described in this MSDN article and they claim the URIs […]
Setting window background in Expression Blend proved to be quite confusing. Of course, seasoned users would say it is beyond obvious and I am just an ignorant novice. This may […]